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Play with Tiles IoT Toolkit
Generate ideas and make great IoT inventions 
Zero experience required

Thanks! Here's your download link: tiles-cards-v063.zip
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You will only receive sporadic comunications about the status of the project. You can unsubscribe anytime by sending and email to unsubscribe@tilestoolkit.io

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OUR MISSION

Product development for the Internet of Things (IoT) is often pushed by advances in technology rather than human needs. We want to keep human drives at the center of IoT development by involving end-users into creative ideation and prototyping of novel products.

The Tiles project develops a methodology and a set of tools to accelerate collaborative learning, ideation and prototyping for the IoT.

Tiles IoT Cards are collection of cards with simple descriptions of IoT components, creativity triggers and reflection lenses. You can use the cards during research explorations, design exercises and school courses.

Tiles Workshop is a creative experience during which people with zero background in IoT use Tiles Cards together with design thinking techniques to ideate solutions to address specific domains (e.g. waste reduction, urban mobility, climate change).

Tiles IoT Stickers is an innovative prototyping platform to turn ideas generated with Tiles Cards into physical interactive prototypes. Stickers with sensors and actuators give superpowers to the everyday things you already own.

Tiles Toolkit is a research project at the Norwegian University of Science and Technology.
Tiles IoT Cards can be downloaded under Creative Commons BY-SA license.

Interested in how Tiles can be applyed to learn and design IoT technology for your organisation? Ask us!

TILES IOT CARDS

Explore and compose everyday things, digital services and user interface metaphors

Data channels cards list popular data services, social networks and sensor platforms. They inspire the design of augmented objects acting as avatars for digital services, e.g. a keychain that vibrate when a traffic alert is issued.

Things cards suggest a set of everyday, low-tech things. These are the objects that can be augmented with technology to become connected and interactive.

Human Actions and Feedbacks cards propose a number of interaction metaphors. They describe how people can interact with augmented things and how the things communicates information back to the user.

Be creative

Missions cards propose twenty provocative design missions centred on human needs and desires. They aim at triggering design thinking by establishing a creative dialogue among players.

Reflect and improve

Criteria cards help users to reflect and evaluate their design outcomes by looking at their ideas through a set of nine critical lenses, acting as triggers for collaborative reflection. Criteria encourages trade-offs discussions and enable finding inspiration for future design iterations.

TILES WORKSHOP

Tiles Workshop is a 2-hours design experience during which non-experts (e.g. fellow citizens, makers and kids) supervised by professionals collaboratively ideate an IoT invention (product, service or ecology). Throughout a set of six design thinking activities participants work with preassigned problem scenarios and Tiles IoT Cards to creatively converge towards an IoT product idea. The outcome of the workshop is a storyboard and elevator pitch ready to be used following steps like prototyping and business development. The Tiles Idea Generator board and experts supervision enforce and scaffold the actions of workshop participants.

Ideation process and activities

The journey starts with a set of (problem) SCENARIOS and PERSONAS given to participants to choose from. Participants are in turn asked to choose and combine THINGS, DATA CHANNELS, HUMAN ACTIONS and FEEDBACKS relevant for the chosen scenario. Drawing on the chosen cards, participants elaborate an initial concept and sketch it out on a storyboard. Following, participants are asked to challenge their own ideas getting inspired by MISSIONS cards. A refined ideas in now visualised on the IDEA GENERATOR BOARD. Participants are then asked to collaboratively reflect and improve their concepts using CRITERIA cards and to prepare an elevator pitch to present their concept to the the audience (other participants, mentors, investors).

BETA ZONE

We are constantly developing new ways to play with Tiles Cards.
To experiment with different game rules have a look to our playbook draft document.

Do you have an idea for new game rules? Feel free to add your suggestions!
TILES IoT STICKERS
WORK IN PROGRESS

Tiles IoT Stickers is an innovative prototyping platform to turn ideas generated with Tiles Cards into physical interactive prototypes. Stickers with sensors and actuators give superpowers to the everyday things you already own.

RESOURCES

Papers

Simone Mora, Francesco Gianni and Monica Divitini. Tiles: A Card-based Ideation Toolkit for the Internet of Things. In Proceedings of  Designing Interactive System conference (DIS), 2017. PDF

Simone Mora, Francesco Gianni and Monica Divitini. RapIoT Toolkit: Rapid Prototyping of Collaborative Internet of Things Applications. In proceedings of the International Conference on Collaboration Technologies and Systems (CTS), 2016. Outstanding Paper Award. PDF

Simone Mora, Jonas Asheim, Anders Kjøllesdal, and Monica Divitini. Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems. Workshop on Smart Ecosystems cReation by Visual dEsign. CEUR Proceedings, vol. 1602. PDF

Simone Mora, Monica Divitini and Francesco Gianni. TILES: An Inventor Toolkit for Interactive Objects. In proceedings of the International Working Conference on Advanced Visual Interfaces (AVI), 2016. PDF

Developers files

- Repositories for IoT Stickers prototype hardware & firmware and RapIoT development environment .

- Tiles Cards vector files

Tiles Toolkit has been used to ideate IoT concepts at: