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Play with Tiles IoT Cards
Generate ideas for great IoT products 

Product development for the Internet of Things (IoT) is often pushed by advances in technology rather than human drives. We want to keep human needs at the center of IoT development by involving non-experts like kids, artists and makers into creative idea generation of novel products.

Tiles Cards is a card game to inspire ideas for new IoT products by fostering collaborative and creative thinking. It can be used as a brainstorming tool during design exercises, school courses and participatory design workshops.

Interested in using Tiles Cards to learn and design IoT technology for your organisation?
Ask us about our design workshops!


Tiles Cards is an ongoing research project at the Norwegian University of Science and Technology.
A pdf of the cards can be downloaded for free under Creative Commons BY-SA license.
Need a deck of Tiles Cards printed? Contact us.

Thanks! Here's your download link: tiles-cards-v063.zip
Do you want to be kept informed about future releases of Tiles Cards?

You will only receive sporadic comunications about the status of the project. You can unsubscribe anytime by sending and email to unsubscribe@tilestoolkit.io

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Get in contact with us!

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HOW TO PLAY

1.

Choose your mission

Missions cards propose twenty provocative design missions centred on human needs and desires. They aim at triggering design thinking by establishing a creative dialogue among players.

2.

Explore and compose everyday things, digital services and user interface metaphors to fulfill your mission

Things cards suggest a set of everyday, low-tech things. These are the objects that can be augmented with technology to become connected and interactive.

Data channels cards list popular messaging services, social networks and sensor platforms available on the web. They inspire the design of augmented objects acting as avatars for digital services, e.g. a keychain that vibrate when a traffic alert is issued.

Human Actions and Feedbacks cards propose a number of interaction metaphors inspired by tangible and embodied interaction themes. They describe how people can interact with augmented things and how the things communicates information back to the user.

3.

Sketch out your idea

Use pen and paper to sketch out your idea. Describe how the augmented object is used and what values bring to the users

4.

Reflect and improve

Criteria cards help users to reflect and evaluate their design outcomes by looking at their ideas through a set of nine critical lenses, acting as triggers for collaborative reflection. Criteria encourages trade-offs discussions and enable finding inspiration for future design iterations.

BETA ZONE

We are constantly developing new ways to play with Tiles Cards.
To experiment with different game rules have a look to our playbook draft document.

Do you have an idea for new game rules? Feel free to add your suggestions!
TILES CARDS

Design for a specific domain

Tiles cards can be combined with design artefacts such as scenarios and personas to steer design efforts towards specific problem domains.

We have developed a workshop methodology and we provide consultancy services about how to customize and use Tiles Cards within your organisation.
Get in contact.

Prototype your ideas

Ideas generated with Tiles Cards can be quickly turned in working prototypes with toolkits like Arduino and RaspberryPi.

We are currently developing a prototyping toolkit that works in symbiosis with the Tiles Cards to build prototypes in minutes, no technical competences required. See tilestoolkit.io

Backed by research

Tiles cards has been developed at the Norwegian University of Science and Technology, in collaboration with the design studio Nice. We are backed by research in end-used development and participatory design.
For insights about the development of Tiles Cards see:

Simone Mora, Jonas Asheim, Anders Kjøllesdal, and Monica Divitini. Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems. Workshop on Smart Ecosystems cReation by Visual dEsign. CEUR Proceedings, vol. 1602. PDF